Tricks

Tricks
Tricks
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You tap one key to gun the throttle, clear a blind rise, and the instant your wheels leave the dirt in Tricks you're deciding, mid-air, whether there's time for one more flip before the landing. Five other riders are already ahead of you or closing in behind, and the same button that got you off the ground is the one you'll need again to rotate the bike before gravity makes the choice for you.

One Button, Two Jobs in Tricks

The entire control scheme is a single key: spacebar handles both throttle and flips. That sounds too simple until you're racing, because you have to decide in real time whether tapping it now accelerates you into the next rider or sends your bike into a rotation you didn't want mid-jump. New players mash it on every ramp and land badly; players who've put time into Tricks learn to read a ramp's size before committing to a flip.

It's a deliberately narrow scheme, and that's also what some players gripe about — no brake, no lean stick, nothing to fine-tune besides timing on one button.

Where the Points Actually Come From

Scoring stacks a few sources together:

  • Finishing position in the race itself
  • Completing a flip or trick during a jump
  • Landing it cleanly for a perfect-landing bonus
  • Chaining tricks back-to-back for combo bonuses

A sloppy landing after a well-timed flip still counts as a trick, but it strips the bonus that turns a decent run into a good one.

Ramps, Loops, and Stacking Combos

Tracks are built around ramps and loops rather than flat straightaways, so getting good means judging a ramp's height and angle before you're airborne, not during — loops punish hesitation, since a late flip input rotates you through the landing zone instead of before it. Combo bonuses reward stringing tricks across consecutive jumps rather than landing safely between each one, so the highest-scoring runs in Tricks are usually the riskiest from a racing standpoint.

Daily Challenges in Tricks

Beyond standard races, Tricks runs daily challenges that swap the objective, giving players a reason to come back beyond re-running the same tracks for a better time.

Is Tricks multiplayer, or are the other riders bots?

The five other riders are AI opponents, not other players — a single-player race against computer-controlled rivals.

How do you actually control the bike in Tricks?

Just the spacebar. It accelerates on the ground and triggers flips in the air, so the skill ceiling comes from timing one input correctly.

Should you always go for tricks in Tricks, or focus on winning the race?

Depends what you're chasing. Landing extra flips costs airtime you could spend closing a gap on a rival, so players purely after first place tend to keep tricks minimal, while players chasing score deliberately risk their finishing position for combo bonuses.

Tricks strips a stunt racer down to one button and still makes that button feel tense every time you're airborne, because you're never just flipping — you're flipping against five other riders and a landing zone that isn't going to wait for you.