Requiem Campaign Guide

The Requiem campaign keeps the same $25,000 goal and the same shop as the original BLOODMONEY: Requiem story, but it makes Harvey aware that this has happened before — and that changes what the Scissors purchase means for the rest of the run.

A Self-Aware Harvey

From the opening of the Requiem campaign, an off-screen director's voice frames what follows as something closer to a rehearsed performance than a first encounter. Harvey himself remembers past injuries and deaths at the booth across playthroughs, and talks to you directly rather than staying inside the innocent, chatty version of himself from the original campaign. Players who have finished both campaigns describe Requiem as the same loop with the fourth wall pulled back — the click-to-earn mechanics don't change, but the character delivering the dialogue clearly knows more than he should.

The Moment Everything Changes: Buying the Scissors

The shop and the tool ladder are identical to the original campaign — see the Items & Shop Guide if you have not run through it yet. What changes is what happens the instant you buy the Scissors. Instead of a simple upgrade animation, Harvey catches them mid-air and asks who you really are, breaking the routine that every tool before it followed.

Two Branches From There

Stay Silent

If you say nothing and keep clicking, Harvey glitches, then surrenders — the confrontation ends with you shooting him. This branch keeps the scene short and pushes the story toward its most direct, confrontational outcome, and it's the branch players tend to see first simply by reflexively continuing to click through the prompt.

Answer Him

If you engage with his question instead, the conversation slowly builds toward a phone call with his wife, Eun-mi. This is the only way to reach Eun-mi in the game — see her character page for what's known about her role. Players looking for the fuller emotional payoff of the Requiem campaign generally point to this branch over the silent one, and lore-focused players tend to want to see both at least once, since the game treats them as genuinely different scenes rather than a simple reskin of the same moment.

Both branches only trigger off the Scissors purchase specifically. If your goal is the Good Ending, you will never see this moment at all — see the Good Ending guide for a route that skips it entirely.

What a Second Playthrough Changes

Once Harvey has caught the Scissors in one run, players report that a second playthrough can open reactions beyond the three classic Good/Normal/Bad endings. The community is still mapping the full scope of what changes on repeat runs, so treat this as a genuine reason to replay rather than a fully charted extra ending — it's one of the more actively discussed open questions around the game right now.

Small Details Worth Watching

The cosmetic damage from your tool choices — the eyepatch, the burn marks, the stitched cheek — carries over visually into later scenes, including the Normal Ending's courtroom, and the Requiem campaign leans on that continuity more than the original does. Voice work also shifts noticeably as Harvey's condition worsens through the campaign; players who play muted report the quieter, more self-aware moments landing flatter than they should, which matters more here than in the original campaign since so much of Requiem's tone lives in delivery rather than text alone.

Does the Requiem campaign replace the original endings?

No. It layers new dialogue on top of the same Good, Normal and Bad structure at the specific moment Scissors is bought — see All Endings Explained for how the two systems fit together.

Can I switch my answer mid-conversation once I've started answering Harvey?

The dialogue is a single branch point rather than a back-and-forth you can reconsider mid-scene — once you begin responding instead of staying silent, that response is what carries the conversation forward.

Where the original campaign asks how far you'll go for $25,000, the Requiem campaign adds a second question on top of it: what do you say when the person you're clicking finally asks you that, directly, mid-purchase.