Getting Started

BLOODMONEY: Requiem starts with nothing but your mouse and a stranger named Harvey Harvington, who offers you one dollar for every click. Your goal for the run is $25,000, and everything the game asks of you afterward grows out of that single number.

Harvey's Booth

The game opens at Harvey's roadside booth. He is warm and chatty at first, and clicking him with bare hands feels harmless because it is: at this stage you earn $1 per click and nothing else is on the table. The dialogue during these opening minutes sets up why you need the money and introduces Harvey's personality before the shop changes anything about the loop.

This early stretch is short on purpose. It exists to make the shop's first upgrade land as a real decision rather than a menu you click through without thinking, and to establish the cheerful, pastel-colored art style that stays visually unchanged even as the story around it darkens.

When the Shop Opens

The shop unlocks once you are close to your first $100, and that is where the game actually begins. The first tool, the Feather, costs $100 and roughly doubles your payout to $2 per click. Every tool after it follows the same shape: a fixed cost, a higher payout, and a visible mark left on Harvey. See the full Items & Shop Guide for the complete ladder from Feather to Gun.

Buying a tool in this game is permanent for the run. There is no way to sell a tool back or undo the purchase, so treat the shop as a series of one-way doors rather than a shopping list you can revise later.

The One Choice That Matters Most

Of all the tools in the shop, the Scissors are the hinge point. Buying them locks you out of the Good Ending for that run, no matter what you do afterward. If you want to see how Harvey reacts to the choice you make there — walk goodbye, courtroom, or something worse — read All Endings Explained before you commit to a purchase you cannot take back.

Picking a Campaign

Once you have felt out the booth loop, BLOODMONEY: Requiem gives you two different stories to run it through. The original campaign plays the booth story straight, while the Requiem campaign makes Harvey self-aware and adds a second layer of dialogue once you reach the Scissors. Neither one changes the core click-and-buy loop; they change what Harvey says while you do it. The Requiem Campaign Guide covers exactly what changes, and it's worth knowing about before you start, since the branch it adds only appears at one specific moment.

How Long a Run Takes

A single run is short by design — the game is built to fit in one sitting rather than sprawl across hours, so the tension comes from repetition inside that short window rather than from length. Idle-game and clicker fans will recognize the click-upgrade-click-faster rhythm immediately; what's different here is that the efficient move and the kind move point in opposite directions for most of the run, and the game leans on that tension rather than hiding it.

What First-Time Players Get Wrong

The most common mistake is treating the Scissors as just another upgrade because the payout increase looks the same as every tool before it. By the time you can afford them, your per-click rate has already doubled four times over bare hands, and the temptation to keep that momentum going is exactly what the game is built around. If a clean, no-Scissors run is your goal, plan for it from the start — the Good Ending guide lays out exactly which tools stay safe.

A smaller but common mistake is turning the sound off. Harvey's voice work shifts audibly as the run progresses, and players who play muted consistently report that later scenes — especially the courtroom of the Normal Ending — land with noticeably less weight than intended.

Do I need to finish the original campaign before trying Requiem?

No — the two campaigns are separate stories using the same booth and shop. Either one can be a first playthrough, though the original campaign is the more straightforward introduction to the loop before Requiem adds its self-aware layer.

Can I change my mind after buying a tool?

No. Every purchase in the shop is permanent for that run — there is no sell-back option anywhere in BLOODMONEY: Requiem.

Whichever path you take through BLOODMONEY: Requiem, the click-to-earn loop never changes. What changes is Harvey, the story around him, and how much of that you are willing to live with by the time you hit $25,000.