Items & Shop Guide
BLOODMONEY: Requiem's entire shop is eight steps long, from bare hands to a $20,000 gun, and every step roughly doubles what you earn per click while raising what it visibly costs Harvey. This guide covers the full ladder, what each tool changes about him, and how to read the shop's numbers.
The Full Tool Ladder
| Tool | Cost | Payout per click | Note |
|---|---|---|---|
| Hands | — | $1 | Starting tool, always available |
| Feather | $100 | $2 | First shop unlock |
| Needle | $500 | $4 | Makes Harvey bleed |
| Hammer | $1,500 | $8 | Bruising, a lost tooth; last safe tool for the Good Ending |
| Scissors | $3,000 | $16 | Point of no return — takes an eye, locks out the Good Ending |
| Match | $6,000 | $32 | Visible burns |
| Knife | $10,000 | $64 | Triggers a quick-time confrontation |
| Gun | $20,000 | — | Leads straight to the Bad Ending |
Reading the Doubling Pattern
Hands pay $1, the Feather $2, the Needle $4, the Hammer $8, the Scissors $16, the Match $32 and the Knife $64 per click — each step doubles the one before it. That is why the back half of the shop feels so lopsided: a run that took thousands of clicks on the Feather can close out in only a few hundred once you are clicking with the Knife. See the Tools Tier List for the exact breakeven math behind each tool, not just the raw payout.
What Each Tool Costs Harvey
The shop's damage is cumulative and visible: the Needle draws blood, the Hammer leaves bruising and costs a tooth, the Scissors take an eye, and the Match leaves burns. These marks aren't cosmetic flourishes that disappear between scenes — they carry over into later moments, including the courtroom of the Normal Ending, so the specific tools you bought are visibly part of how that scene plays out.
Scissors: The Point of No Return
The Scissors are the hinge of the whole shop. Every tool before them keeps the Good Ending open; buying the Scissors closes it for that run, permanently, no matter what you do afterward. See the Good Ending guide if avoiding them is your goal, or All Endings Explained for what buying them leads to.
The Knife's Quick-Time Confrontation
The Knife behaves differently from every tool before it: buying it triggers a confrontation that plays like a quick-time prompt rather than a simple purchase animation. Players describe this as a fail state rather than a story ending — losing it stops the run, so reload and either pass the prompt or hold off on buying the Knife until you are ready to face it. Mashing clicks during this moment is specifically discouraged by players who have gone through it; a steady pace works better here than it does anywhere else in the shop. This is also one of the more debated moments in the game: some players find the tension well-earned, others consider it an unfair way to end a run without a proper ending screen.
The Gun and the Bad Ending
The Gun is the only tool with no incremental payout reported by players — its role is narrative rather than economic. Buying it for $20,000 leads directly to the Bad Ending, which some players call the "True Ending" and others dispute; see the Ending Paths Tier List for that debate in full.
Can I buy tools out of order, like the Knife before the Scissors?
No — the shop is presented as a sequential ladder, with each tool unlocking after the one before it, so the order above is the order you'll encounter them in.
Is there any tool that doesn't affect the ending?
Hands, Feather, Needle and Hammer are all "neutral" in the sense that none of them individually locks an ending on their own — it's specifically the Scissors and Gun purchases that determine which route you're on.
Every tool in this shop is a trade: faster money for a cost the game makes you watch land on Harvey's face. Which trades you are willing to make decides which of the endings covered in All Endings Explained you end up with.
