All Endings Explained
BLOODMONEY: Requiem has three endings in its original campaign, decided entirely by which tools you buy on the way to $25,000, plus a branching moment in the Requiem campaign that changes how the same choice plays out. This page covers all of them, what triggers each one, and where players disagree about which one actually matters most.
Good Ending
Reach $25,000 using only Hands, the Feather, the Needle and the Hammer, and you get the Good Ending: Harvey waves goodbye. This is the slowest route, since none of the safe tools pay anywhere near what the Scissors or Match do, but it is the only ending where nothing about Harvey is permanently taken from him. For the exact tool math, see the dedicated Good Ending guide.
Normal Ending
Buy the Scissors at some point, then continue with the Match and the Knife (but not the Gun), and reaching $25,000 gives you the Normal Ending, which plays out in a courtroom scene. This is the middle path: faster than the Good Ending, but it permanently closes off the option to see Harvey wave goodbye for that run. The cosmetic damage from whichever tools you used along the way — the eyepatch, the burn marks, the stitched cheek — carries over visibly into this courtroom scene, so the ending reflects the specific route you took to reach it, not just the fact that you got there.
Bad Ending
Buying the Gun for $20,000 leads straight to the Bad Ending. Many players call this the "True Ending," though the community is split on whether that title is earned or just a reflection of how much more the Gun costs than anything else in the shop — see the full debate on the Ending Paths Tier List.
The Requiem Branch
In the Requiem campaign, the moment you buy the Scissors plays out differently. Harvey catches them mid-air and asks who you really are, and what you do next branches the scene:
- Stay silent and keep clicking — Harvey glitches, then surrenders, and you shoot him.
- Answer him — the conversation slowly leads to a phone call with his wife, Eun-mi.
This branch sits inside the same Scissors decision that governs the original campaign's endings, so it does not replace the Good/Normal/Bad structure — it adds a layer of dialogue on top of whichever route the Scissors purchase already put you on. Players hunting for the game's lore tend to want both branches seen at least once, since the game treats them as genuinely different scenes rather than a simple reskin of the same confrontation. The Requiem Campaign Guide walks through both in full, including who Eun-mi is.
What Players Argue About
The biggest disagreement isn't about mechanics — it's about whether the whole structure is genuinely moral or quietly manipulative. Some players feel the game nudges you toward cruelty step by step and then makes you sit with the consequences; others see that push-and-punish design as the entire point. A smaller but persistent argument is about the Knife's quick-time confrontation specifically: some call it a tense, earned obstacle, others call it an unfair fail state that can end a run without giving you a proper ending screen. And there's a recurring point about blame that keeps coming up in discussion — Harvey is the one offering the money, but the player is the one who keeps buying the tools, and some players consider that the sharpest idea in the whole game.
Do choices in one run carry over to the next?
No. The three original-campaign endings are independent routes through the same booth, so a Feather run and a Gun run are separate stories rather than one continuous save.
Is there a fourth or hidden ending?
Players report that a second playthrough, after Harvey has already caught the Scissors once, can open reactions beyond the three classic endings. The exact scope of these extra branches is still being mapped by the community rather than fully documented, so treat this as a real possibility to explore rather than a confirmed fourth ending.
Which ending should I get first?
Many players plan the Good Ending first, then the Normal Ending, then the Gun route last — understanding what each purchase costs before the next run raises the stakes, rather than seeing everything in one sitting.
Between the Good Ending's restraint, the Normal Ending's courtroom, and the Bad Ending's price tag, BLOODMONEY: Requiem is built so that every ending is a route you chose one purchase at a time, not one the game picked for you.
