Ending Paths Tier List

BLOODMONEY: Requiem's three original-campaign endings trade speed against restraint in opposite directions, and the Requiem campaign adds a branch that changes what the same choice feels like without changing which of the three you land on. Here is how the paths compare.

EndingTriggerApprox. clicks to $25,000Reversible mid-run?
Good EndingReach $25,000 using only Hands, Feather, Needle, Hammer~12,500 on Feather alone; fewer if mixed with Needle/HammerYes, until you buy anything past Hammer
Normal EndingBuy Scissors, Match and Knife (not Gun), then reach $25,000Fewer than Good Ending once Match/Knife payouts kick inNo, once Scissors is bought
Bad EndingBuy the Gun ($20,000)A few hundred clicks once the late tools are activeNo, once Scissors is bought

Good Ending: Slowest, Safest

The Good Ending asks the most of your patience and the least of your wallet. It's the only route where no purchase decision is permanent until you cross the Hammer, so it's also the most forgiving path for a first playthrough. Full breakdown: Good Ending Guide.

Normal Ending: The Middle Path

The Normal Ending commits early — the Scissors purchase that opens this route is the same one that closes off the Good Ending — but it stops short of the Gun. It's the route most associated with the game's courtroom scene, and the one most players land on without deliberately aiming for either extreme.

Bad Ending: Fastest, Most Expensive

The Bad Ending is the only route gated by a single large purchase rather than a sequence of smaller ones. $20,000 is 80% of the entire run's target spent on one tool, which is why players who go for it tend to do so deliberately rather than drift into it.

Which Ending Is the "True" One?

This is the most contested question in the community around BLOODMONEY: Requiem. Some players call the Bad Ending the True Ending because of how it lands narratively; others argue the Requiem campaign's dialogue branch makes the Good Ending the more meaningful result once you've seen what answering Harvey leads to. Both readings are actively defended, and the game itself doesn't settle it — see the Requiem Campaign Guide for the branch that fuels the second argument.

The Requiem Branch, Layered On Top

None of the three endings above are replaced by the Requiem campaign — the branch it adds (silent vs. answering Harvey after the Scissors) happens inside whichever route you're already on, most relevantly the Normal and Bad routes where Scissors gets bought. It's a second axis of choice, not a fourth ending.

There is no wrong path through BLOODMONEY: Requiem's endings, only different prices — in clicks, in dollars, and in what you're willing to watch happen to Harvey along the way.